Showing posts with label Music. Show all posts
Showing posts with label Music. Show all posts

Saturday, November 19, 2011

Blog Posts For The Post-Posting Challenged: The Legend of Zelda: Skyward Sword

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Pictured Above: Link feels a tad threatened, while the emaciated shopkeep shows off his wares.

     Its like, “that’s not what’s happening in that picture…” Anyway, for those of you who have taken to a lifestyle of monasticism, The Legend of Zelda: Skyward Sword is welcoming itself to stores in North America on Nov. 20. Yes, that is tomorrow. Yes, I will probably get no sleep tonight. Let’s not make my sleep habits our focus, however. Let me tell you what I know about this game, and why any person with an inkling of a tendency to play video games should dive into this adventure. *takes a deep breath*

     Hmmm, perhaps I inhaled too deeply.

Skyward Sword(abbreviated hereon as SS) was initially announced at E3 2010. What wasn’t announced was that Nintendo had been working on SS since the months directly preceding the release of Twilight Princess back in 2006. Now, in 2011, Nintendo has put 5 years of effort into this game. By their own telling, SS is the “biggest Zelda to date”, with a team of over 100 (count ‘em) people working on the title. Nintendo has put an effort into refining what makes their flagship franchise special- but they’ve come back from that effort with a shocking  new control scheme that has left most (*coughcoughTOMMCSHEAcough*") reviewers dazzled. However, as one would expect, the team at Nintendo overhauled much more than the control scheme- the entire process of playing Zelda has been streamlined, and, more importantly, rethought. Gone is the progression that you could follow in your sleep. The puzzles, typically reserved for dungeons, have bled into the overworld- thought it should be said that the line between overworld and dungeon has been blurred.

     Let’s pay a tad of attention to the control scheme. I’ve embedded a video that should lay bare the ease of the motion control here. There is a duality to the controls- it has a sense of depth, but yet remains fairly simple- you simply choose the direction to swing your sword. Of course, there are a few special moves, but most of the combat revolves around finding the weakness in your enemies defenses, and exploiting it. Well, that and trying to stay alive. The rest of the controls exhibit this same level of pleasure and simplicity.

     I could go on. I’ve been following this title closely for months now, and I’m more than excited to finally get my hands on it tomorrow. I could talk about the music, the art direction, the story that has apparently moved players to tears- but I think I’ll just let the game speak for itself tomorrow. If you have a Wii, you owe it to your neglected system to buy yourself a copy of Skyward Sword, and find out why Nintendo pushed for motion control all those years ago.

Also: This morning I stumbled across a talented musical artist, who I will likely do a bigger post relating to soon. This link will take you to his most recent work. Impressive.

Have a great day!

Friday, March 12, 2010

Favorite Things of the Week!

     Since I’ve responded to most of my entertainment in a negative fashion this week, I’ve decided to spend a little time dabbling in the lighter side of affairs. What did I waste my time on this week that made me smile or giggle with glee? Against your will, you’re about to find out.
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Let’s approach this topically, shall we?

1. Music


     You know what I love? The Metal. You know what I love even more? Metal that makes you light-hearted and giddy. Not possible, you say? Never heard of such a thing, you say? Well, that would be because you have never listened to video game metal. That’s right. Here are my picks for this week. playlist.com should assist you if you desire to listen to these tracks, just enter the name of the track into the playlist search bar, and you can sample the crunchiness.
Mario/Zelda Medley by Super Mario Bros./Legend of Zelda
      Unfortunately, I couldn’t find where this track originated from. Oh well, I’m not worrying about it, so you don’t have to. Just enjoy the thick, heavy guitar with the mario sound effects. If that doesn’t make you chuckle/rock out, then there’s no way we can ever be friends. I wasn’t as impressed with the LoZ guitar melody, but trust me, if you peruse rock renditions online, by comparison this track still has top-tier guitar work.

Storm Eagle X Mix by wiltedroses


     If you haven’t played Megaman X for SNES, shame on you. Assuming you’re not home, go home, repent in sackcloth and ashes, fast for three days and three nights. After that, don’t return to your house until you are clutching a SNES and a copy of Megaman X in your clammy grasp. This is solid platforming action. Megaman has never been better/harder. Likewise, the music is fresh, a thicker, fuller approach to the squealy speed of Rockman’s NES incarnations. Yes, it’s still fast, but now with more soul. Wiltedrose’s mix exemplifies this fact, giving new life to 16-bit sound. I like how wiltedroses sticks to the source material except where it is warranted. A little guitar solo interpretation never hurt anyone. Okay, it hurt a little, but I made sure my face didn’t melt on the carpet.

I Thought the Seventies Were For Spacey Rock?


     The bands Styx and Journey had a child. Once that child hit his angry adolescent years, he listened to Nu-Metal. His name is Fair To Midland. This band steals my heart every time with it’s unique and varied sound. I can’t tell whether I’m listening to Johanne Sebastian Bach, Muse, or Incubus. Seriously. It’s that good. What? You don’t think that sounds good?
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Go listen to these three tracks, and see if you can’t appreciate some of their pleasing keyboard lines, riskily high vocals, and full but clean guitar riffs. Also, note the variance in the track intros and track progression.

Kyra Cries Cologne
Tall Tales Taste Like Sour Grapes
Walls of Jericho


    My work is done here.

2. Video Games


     Battlefield: Bad Company 2


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     Rewarding unlocks. Sharp graphics. Chaotic but tight gameplay. A destruction system that is both convincing and dangerous, in terms of gameplay. What are these descriptions referring to? No, not Hello Kitty Roller Rescue for Gamecube. I’ll give you a hint: it might be in the paragraph title. BFBC2 is the most fun I’ve had in an online multiplayer FPS since… well, Halo 3, but that’s because I’m a Halo nerd. Best moment of my BFBC2 career: booby-trapping our team’s bomb with C4 and hiding nearby, then detonating it when the enemy team comes rushing into the building. A suicide by building destruction, a double kill and a defensive kill later, I had a smile on my face that could only convey thing: I just killed myself and walked away with several hundred points and an exploded building. I- am a man.
     *sips coffee*

3. Movies


     No movies were my favorite this week. You fail, Hollywood. Iron Man 2 does look promising, though… here’s looking to the future.
   Look! The future! … Always sneaking up on me…